foxpaws wrote:This isn't the first time that I've heard a person express frustration at Modern Warfare 2's single-player campaign.
It wasn't the
difficulty that bothered me (it wasn't particularly difficult, as FPSes go), it was the fact that what difficulty was there was usually a direct result of what I believe is termed in the industry as a "fuck you". The Grand Fast Food Battlefield was a good example -- at one point you set up on a roof and are told to defend against people crossing the parking lots. If you actually
do this, you get shot in the back by enemies climbing up the two ladders to the roof. If you ignore the people on ground level and camp the two ladders, you do fine until the game decides it's time to move on. This is frustrating for two reasons: one, they give you a mission and then make you do something completely different in order to actually beat the level, and two, your NPC squadmates
do absolutely nothing to defend you while you're singlehandedly sniping half a battalion (and let's be honest, NPCs in FPSes exist entirely to keep you from being blindsided and that's about it). They'll yell about guys coming up the ladder, so the AI is certainly capable of noticing their existence, but they will sit there and stare blankly at the Ruskies while they walk up and shoot you in the back of the head. Another good example is the Boneyard. They give you the impression that it's mostly a sneaky mission -- the idea is to avoid drawing attention to yourself while the other two factions shoot each other to death, right? Except then they make you cross a killing zone of a runway with two dueling IFVs,
both of which will break off trying to hit each other and focus entirely on
you as soon as you break cover. That's wonderful, Infinity Ward. Thanks a lot.
But worse than that is the plot. The plot repeatedly kicks you in the balls for no reason whatsoever, and takes great pains to point out that you're nowhere near as awesome as Infinity Ward's favorite NPCs (that'd be Soap and Price).
Spoilers ahead, for anyone who's still interested in MW2 but hasn't played it yet.
One mission as an Army Ranger apparently qualifies you to be a super-secret undercover agent, where you slaughter dozens of innocents, only to be
unceremoniously shot in the head at the end of the mission? So yeah, you just participated in the murder of civilians as an act of terrorism for
absolutely nothing. Fuck you, Infinity Ward. When you beat a level, you're supposed to
win. Switch this up once, it's dramatic. Switch it up more often than not, and it becomes
really goddamn annoying. In MW1, you accomplished the mission you were given plotline wise exactly
once (you stopped the nukes from hitting the east coast, though only after failing to do so several times in a row). It's slightly better in MW2, but they make up for it by
killing you twice as often. MW1 had the guy who was executed and the guy who was nuked; MW2 has the Ranger that went undercover, the ISS astronaut (which made physics cry, because
shockwaves don't propagate in space, geniuses), Roach, and Soap (who didn't actually die, but it has basically the same effect, plotwise). Hell, even Ramirez got a taste of it, what with the Black Hawk Down Redux that they make you play through multiple times for some reason. In addition to outright killing you, they take great joy in showing that you're not as awesome as the NPCs. Whether it's slipping on an icy cliff face and having to be grabbed by your CO, to getting sucker punched into unconsciousness by a guy who's been in a gulag for five years
after you blew up a wall directly in his face, to being the guy stuck in the helicopter (presumably wounded) after it crashed while your buddies are apparently unharmed, to being knocked unconscious by falling debris (to no purpose whatsoever other than making you less awesome than everyone else, as they just wake you up and you get lifted out immediately), etc etc. I'm sure I'm forgetting a few. Oh! Having two special forces soldiers get beaten senseless by a single staff officer
who just went through a helicopter crash. Okay, they'd just gone off a waterfall, but it was still bullshit. I like
doing awesome things in video games, Infinity Ward, not being lame as hell just in time to watch someone
else be infinitely more awesome than you'll ever let me be. Especially if it's a bad guy doing the awesome.
The thing I found frustrating was that while the gameplay makes you out to be the next best thing since Rambo, the storyline makes you look like the biggest loser since Leeroy Jenkins. I don't particularly
like being repeatedly debadassified by your bullshit cutscenes, Infinity Ward. It's not
fun for me to have my sense of accomplishment at beating your (sometimes frustrating) missions stolen from me by your M. Night Shamalan-esque plotlines (what a
tweeeeeeest!). The only reason I can think of why they'd do that is because they secretly hate their players.
There's a lot of fun gameplay buried in the Modern Warfare games. The Chernobyl mission in MW1, for example, was brilliantly done. The AC-130 escort mission was a blast too. MW2 also had its moments; the snowmobile escape was shameless action movie style entertainment (in a good way), and the "defend this point!" sections (like outside the nuclear submarine, or inside Makarov's safehouse) were good fun (though they would've been moreso if your NPCs weren't useless tools). The problem is that they bury it under frustrating level design and
infuriating plotlines.
Shiro Amada wrote:Though, I admit, the term "Oscar Mike" was possibly used one too many times.
"Oscar Mike" didn't get to me nearly as much as "Ramirez! [Do everything!]".
This space for rent.